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(+1)

Help command doesn't actually give help. It should give a rundown of available commands in my Opinion, instead of just saying that I ponder my Decision.

Consume, Item, Open and Enter commands aren't specified on your Page, Target and Technique both use the same Key. Help works after entering the Stonetablet, but why not before? I should be able to look up commands before having to input a command.

I can't move into any direction other then North with the Tablet, or enter it? No text on examining, no Consume or Attack or anything? Just pondering my Decision all the Time?

Theres some lag when I 'Enter' the Tablet. It seems I can chain commands to be executed one after the other? I'll keep track of my entire Commandlist and try it out later.

>To enter a door, you must first open the door. To open a door, you have to be in an area with a door. To be in an area with a door, you have to move to an Area with a door. To move to an Area with a door you have to locate an Area with a door... 

It's great, don't change it. Seriously. Your Game is already technical and reading heavy in its execution, being precise and detailed in your Explanations only adds to that.

There should be a command to redisplay the last non-help textprompt, ideally explained right at the bottom of help, since its a giant Wall of Text. Also greying out previous Textprompts or something could be helpfull if you're paging, to indicate were you are at the Moment.

Technique is not a recognized command. it has to be tech, since t is used for targetting.

No look command to look around your Area?

Sweet-smelling Featherweight very smooth fire red berry? Nice. I like it, generated I assume?

Sometimes I apparently have to retarget enemies? Thanks for the terrible-smelling lightweight crescnet-shaped sky blue berry.

Y doesn't work, needs to be yes. Thanks for the Disgustingly-smelling Cone-shaped Pink berry.

Since you said settlements don't work, I'm ignoring those. Also finding that generally "(Direction) attack yes t 1 tech 2 t 1 tech 2 get 1 m" works best for movement.

Entered the Labyrinth, I'm assuming since this is v.0.0.2 that it'll just keep going like that. Walk around through the same sized Map, beat enemy pickup berry, consume berry, repeat.

Tried copypasting my entire list, it does indeed work. Of course it breaks halfweay through since you can't move into specific directions if you're on the end of the map and that generates randomly, but other then that it works well.

So here's a way to play through an Area:

north yes north yes north yes north yes north yes west yes west yes west yes west yes west yes hp - This command moves you to the top left of the screen, then displays hp. If its low, use "use 1" to heal yourself back up.

After that go through all Tiles clearing the enemy taking the item, by repeating "(east) attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1" to make sure the enemy is dead, and getting item dropped if there is any, consuming it to heal yourself up for the next encounter. You'll want to repeat that command 6 times, for east, then once south, 6 times for west and so on:

Then call map once to see the nearest door, and manually adjust the numbers of east/south/etc to move there, example given, then open and enter. Repeat for next Area.

"enter"

"north yes north yes north yes north yes north yes west yes west yes west yes west yes west yes use 1east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 south attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 south attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 south attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 south attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 east attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 south attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 west attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1 south attack 1 target 1 tech 2 target 1 tech 2 target 1 tech 2 target 1 tech 2 get 1 use 1"

"m"

"west west north north west open enter"

As far as I see it you don't have a copy/paste option yet, so it'd be a pain to type it out once in the beginning, especially due to typos of repeatedly typing the same thing, but once thats done your Game in its current state can be played by just using the keyboard inputs "up up enter" repeatedly, as you're jumping to 2 commands above and executing that. (Exception being the one time typing the correct amounts of west and north to reach closest door followed by open and enter. ( I might've missed some east or north movement copy-pastes, but you get the Idea)

What I'm trying to hint at, is that you need more encounters then just fight, and that you need Actions for non-perfect commands. If I enter a settlement with attack yes target 1 etc., I should attack the NPC and mess up. If I eat a poisonous berry I should die, so I can't just chug what I got. If I try to attack in an empty space, maybe I target the nearest bush and loose my sword or something, you are not bound by asset creation, you don't have to match Animations or anything, you can include absolute Tons of interactions with all kinds of Things without having to do much work. At least as long as you're filling your Tiles with interactable interfaces etc., so you can just give a door, a rock, a tree, an enemy, the apple etc. all interactable, lookable, eatable, attackable etc. interfaces. Does it make Sense that I might want to eat the Enemy or attack the Apple? No, but it breaks the ability to just spam a single mighty Worldclear command, and it allows for some interesting Interactions or fun Texts to be displayed. What if the Enemy is a Wolf and my clear-all command causes me to bite it contracting some disease so I wither away over the next few Tiles? What if theres a key for the next Area and I break it by attacking it with the Mace I picked up by accident a few Rooms ago?

Regardless of that, while there is very little there, and it could use some clarity, maybe highlighting certain Text Areas, more varied descriptions for Areas and so on, it works, and pretty fast at that, apart from the initial entering, and I didn't find any Bugs. Also not unenjoyable and could be fun in the Future. "Maybe" could use some backgroundmusic. Nothing fancy, just a bit of soundscape and some relaxing/intense/etc. Tunes to set the mood a bit more.