Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh boi, wasn't expecting one of those ngl. Really fun time, really love the songs, as expected from a rythm-ish game they're pretty good, I assume there's only one real level tho, but that's fine. Visuals are also pretty nice,  love the squishness of the player, and also really like the gameplay transition on the middle. The tutorial was broken as I noticed you're already aware, so it was actually quite a hype surprise when it happened, specially because it kicks in right on the drop so it feels awesome.

It's still pretty simple tho, so I really don't have much else to say about it unfortunatelly, Just gonna make a little note here that I'm almost sure that one-life mode is a little impossible, as shown on this little scheme I made


Altought I'm mostly certain I could squeeze in between the middle and right bullet rows while they're above only half-a-square each, but I feel like the timing for that would need to pixel-perfect

(1 edit) (+1)

Actually now that I look more closely, there indeed is a window I could use to dodge the right row, but man it's so tight that in-game it barely feels like it exists.
Or maybe there isn't, idk I might be seeing things :P

(+1)

Thank you for the comment ^^ I tried my best to mix rythm and bullethell as it was something I really wanted to do for a while and never started. The proper song is Scarab yeah, but it's not finished, sinchronizing the bullets to the music is really difficult and more time consuming than I expected, but I'm glad you liked it.

As you say, the window on that frame is too small, however if you hit the key exactly when the beat does, you don't get hit. I considered it as a minor issue to solve, because it was either that or too much room, but I have to tweak that, thank you for pointing that out ^^

I managed to dodge it myself with no damage on second try. It didn't really feel like such a difficult spot at first, but when I became aware of it, it really felt tighter and dodging it the next time seemed a bit more difficult. So perhaps not thinking about a difficult spot being difficult is the key, haha :P