I'd have to experiment with that. Maybe make it so that random encounters don't happen after a certain point? Part of that is already implemented because you need to return to the Fishman Town in the late-game, and doing this important backtrack could be annoying if you're constantly bombarded with enemies. Balancing is definitely something I want to focus on. I guess before all I really wanted to nerf was the resting system, but now I am definitely interested in fixing the parts of the balance in the original game that were basically just scuffed. You can see that in how I changed Fardy.
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To be honest I'm all for suggestions. If you have any elaborate ones, we could always dm each other or something, maybe even get our Discords through it (if you even have one (and if Itch.io even has a dm system, I'm not entirely sure honestly)). Whatever the case, I'm open to any kind of idea you or others might have, whether I actually ultimately decide to implement them or not.