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Styrus567

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A member registered Dec 15, 2022 · View creator page →

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I tried trying this out, and it doesn't seem to work.  I think the game might've updated and broke it recently?

Alright I saw it, thank you for the information, I'll get right to fixing it.

Holy shit I gotta look into the Brad sprites, cause that wrester stuff is definitely a glitch.  If you can provide me with anymore information about where and when that was happening, it would be extremely helpful.

I'll fix the Dismal map in the same update when you can.

The link is dead for now, might replace it later.

Thank you for the bug reports, I'll get them fixed right away.  And as for the other stuff:

1. you need to go to garbage Island specifically with the 10 green paste.  If you went there already, sorry but you're out of luck.

2. I'm pretty sure the Toby guy is in the factory where you get Fardy, bottom right.

3. If you're talking about jumping in the Green Area, don't try it. It's just a reference, and Brad isn't in a platformer, he can't jump.

Do you have any examples of the songs the game doesn't come with?

Oh, there should be something in Moonshine bar to help you get through.

I'm glad you liked it at all tbh!  I was pretty reserved with the changes, to be fair.

You sure you copied the BGM file from the original game?  Cause this copy intentionally doesn't come with it.

Should be fixed now

To be honest I'm all for suggestions.  If you have any elaborate ones, we could always dm each other or something, maybe even get our Discords through it (if you even have one (and if Itch.io even has a dm system, I'm not entirely sure honestly)).  Whatever the case, I'm open to any kind of idea you or others might have, whether I actually ultimately decide to implement them or not.

I'd have to experiment with that.  Maybe make it so that random encounters don't happen after a certain point?  Part of that is already implemented because you need to return to the Fishman Town in the late-game, and doing this important backtrack could be annoying if you're constantly bombarded with enemies.  Balancing is definitely something I want to focus on.  I guess before all I really wanted to nerf was the resting system, but now I am definitely interested in fixing the parts of the balance in the original game that were basically just scuffed.  You can see that in how I changed Fardy.

Nope, just taking a long time.  I have considered posting updates every so often to let people know I'm still doing it, I'm making this happen, I just haven't thought about it fully.  Maybe I should.

Playthroughs of the demo on Youtube usually take around 3 or 4 hours, though my own playtests have gone on just below 3 hours. So I'd say between 2 and 3 hours is a safe bet.

I sure am not.

I sure am not.

Funny you mention that.

First of all, yes the tent guy is intentional. I found it cool that the game had this mechanic of risking bad things happening to fully heal your party, but was disappointed when it chickened out by having free places to nap, like the first area's tent. So the idea there is that "would you rather risk having something bad happen to you on a campfire, or have something less bad but still technically bad happen to you consistently in the tent?" Essentially, I want to make sure that nowhere in Olathe is safe to rest. Though if this is too punishing, I could just have the tent unusable after one rest.

Secondly, the Auroran guy is not a bug. To be honest I might very well change this, as I don't really see anything wrong with checking if he has new dialogue after his hit the first time.

Thirdly, I did make sure to check if the stat downgrades were all in order, but I might've missed something and will definitely check that out.

Same with the hint poster, I had no idea it crashed the game now, it's supposed to have new stats in it and everything.

Thank you for the feedback, I might update this page again with these things fixed thanks to you.

I have no idea how the heck you got Toby, considering he's restricted to the bathhouse and possibly somewhere else in Area 2, so you'd have to tell me how you acquired him.  I haven't programmed that yet because he's not even supposed to be accessible.  Second, I've never played this Desolate Mod you speak of, nor do I know who this machine gun guy is, apologies.  As for the fireball, that's actually kind of a good idea I'll think about it, thanks.

For the first question, that's hard to decipher and I might need more clear information to help solve it.  As for the second, if you're referring to Toby Cream and his in-battle model / overuse of power bombs, that's actually the joke.