Absolutely bizarre, and weirdly fun! But it is very unclear what the player's goal is. I understood it better after reading the game's page, but I would really recommend making it clear in game what the player should be trying to do. You can do this by giving more player feedback such as pop up indicators to say what they have accomplished. For example, I could tell that my paddle starts to rotate faster, but it isn't clear what causes it. Maybe add some stat symbols, and have a '+paddle speed' symbol pop up when that gets unlocked? There are definitely some interesting ideas here and a solid foundation, so keep playtesting and iterating on those ideas!
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Thanks for the really useful feedback! I thought that the popup menu should be there but then after not being able to get a satisfactory result, skill issue on my part, removed it altogether. I should've added some story cutscenes to make things clearer.. I'm sorry that the game experience was not as good.