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Love the neon vibe - the music, visuals, and sound effects all come together really well!

I spent most of the game trying to aim rather than weaving through bullets. Just curious - what inspired the aiming mechanic?

I felt like if it was a standard aim I would've been much more interested in playing over and over - it's a great game :D

(+1)

Hey, Thanks!

It's based on one of the aiming systems in Warning Forever, which is an awesome game, btw.

http://www.hikware.com/Prod/index.html

I think this aiming mechanic introduces a lot of interesting choices, you dance a little differently with it. There's a small bug I'll fix after the voting phase, but I don't think it would flip the overall rejection it had so far hahaha. Oh well, I still like it.