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(+1)

You seem to have encountered a progression bug in stage 2 there, oops.

As for controls, note that the alternative of x for absorb and c for shoot is also outlined on the tutorial stage. I didn't pick Z because I have a German keyboard, where it is in the place of Y on the English keyboard.

It should be possible to have key bindings use "physical keys" (not sure if this terminology is universal, this is what Godot calls it).  'Physical z' would correspond to the 'y' key on a German keyboard layout, and the 'z' key on an English keyboard layout, since they are the same physical key.

(+1)

I'll take a look next time. I just personally have grown to despise use of Z in button layouts so I don't default to it. I wanted to have configurable inputs but ran out of time.