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(+1)

I liked playing this game! I appreciated that the controls were somewhat intuitive: the ship would fly forward/backward based on my mouse cursor, which is much easier to control than controlling left/right thrusters or something.

I didn't realize the going into the enemies would lower my hp until I died the first time. I suggest having some sort of visual or audio indicator would be good. I eventually realized I had a hp bar at the top right and it was decreasing, but by then it was too late for my first playthrough.

I played a second round and did better! I encountered and maybe killed the first boss. I feel like given enough rounds, I would get a better hang of the controls and play much better. I went to the upgrades screen and appreciated how many things there were to upgrade, even though I didn't get far enough to purchase any.

From the end screen, it appears that there are other weapons too, but I didn't experience them in my short playthroughs.. lots of content, which is great!

Another thing I really appreciated was the music after I died. The game itself was quiet which fit the space setting, and when I died, the ending theme was both celebratory and sad, if that makes sense.. and it fit it well!

(+1)

Thanks a lot for your review and comments!

Here's some notes based on your message:

The visual/audio indicator when damage is received is definitely in our to-do list.

Some people find the controls difficult on their first few games, so we're happy that you managed to make it work on your first game. 

We have 7 weapons in the demo. We should have 14 weapons and 11 systems when we release.

The fact that the music was absent is definitely a bug that was introduced in the last week, we're investigating.

We're really glad that you liked it and we hope that you come back to it in the future!