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well... I don't really like the idea of health decreasing overtime, and I feel that it could spark some annoying games e.g. having your sword arm cut off in the middle of a titanium level (this would apply only if doborog changes losing your sword arm to make it non lethal, something which I support) and after finishing the level (with no clones) you die on your way down to the upgrade bot. in addition, I don't think having any sort of visual cues about how damaged your robot is (besides well, the damage and loss of pixels) isn't the right feel for CDITDZ if you can understand my bad typing and where i'm coming from :)

to clarify, this is my opinion-plz no hate :)

I see where you are coming from and don't worry: when it comes to comments that have a tendency to spark hate, I keep an open mind.

It's highly unlikely that you will be able to finish a titanium level without your sword arm, but I can still see it happening. Honestly, I agree that it can be annoying, and I can think of a way to fix it, but I don't want to be in a position where I'm sounding like I am telling Doborog what to do with their game. I also halfway agree with your disdain for the visual cue - I think having the robots spark when damaged is a little too much, but I feel you should at least KNOW that your robot is at the verge of a "death by poking" - this visual cue for your own health can be as subtle as a colored square beside the energy meter, for example, and that doesn't interfere with the overall game in my opinion.

I have a question for you because I am honestly curious: Do you have a better idea on what should happen if your sword arm gets cut off?

this is not originally my idea: hand to hand combat

(+1)

You get both your arms and legs chopped off you can roll into enemies to have a kick like effect. That would be funny.