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(1 edit)

Thank you very much for the long video! I got a lot of ideas on how to improve things just from seeing you play and hearing you talk about it. Nice too see you're getting better too. I gave the imps a small jumping animation when they start going fast, I was a bit surprised by how much livelier they felt just from that actually.

A figurine sounds fun, of anything is fine by me. You should probably choose something you'd think be the easiest to make as I know the sprites are pretty small.

For future reference; the game sound was very low compared to your mic but its fine. Thanks again.

Oh and when the portal is up you won't use up any ammo so you can try out the weapons. Tooltips need a lot of improvement too, for Fraggo for example it doesn't really tell you at all what it does. It would've been really good for that run.

Yeah the jumpy imps are adorable.

I made multiple figurines based on other pixelart games, so I should be fine.

the game sound was very low compared to your mic

yes, I am actually not able to boost my output audio any launder without using gain filters and making it sound really bad.

Oh and when the portal is up you won't use up any ammo so you can try out the weapons

That is a very important piece of information. Reloading was still using ammo, no. Like if I equipped a weapon that was half empty, and pressed the R key, and then equipped another weapon, wouldn't that still waste some ammo?

Yes sometimes it was hard to judge which weapons are better, but that's also something players can find out by trial and error just like your runes on the map screen.

I suggest putting tips on a loading screen. I had no idea shooting slowed me down until the right level up popped up. I also didn't think to use shield gun for digging until your own recording last DD, so if you got more things like that, maybe you could share them with players.

yes, I am actually not able to boost my output audio any launder without using gain filters and making it sound really bad

I see, could maybe lower the mic volume a bit then and then you can just increase the volume when watching.

That is a very important piece of information. Reloading was still using ammo, no. Like if I equipped a weapon that was half empty, and pressed the R key, and then equipped another weapon, wouldn't that still waste some ammo?

When you drop a weapon you empty it into your inventory as long as there is space for it, remaining bullets remain in the gun. So you shouldn't waste ammo like that. I need to show that you don't lose ammo somehow I think because most people didn't notice, and its not intuitive.

I've thought about putting tips on loading screens too but I don't think they are long enough for people to read tips there. Some things like finding out that you get slowed down while shooting from reading a skill description I think is fine. It varies from gun to gun too so for example the Devastator, which I don't think I've seen you get, slows you down very noticeably while others like the pistols don't do much at all. I used to have absolutely every stat a gun could have on the statscreen but it was just information overload so players ignored it entirely instead. I got a bit jealous of Necrovale's tooltips that are so concise and to the point, would love to streamline them more in that direction somehow.

I fixed an unintended behavior for the shield gun this patch where it would keep pushing enemies for a few frames after it stopped damaging, but I'm not sure I like it actually. I noticed you couldn't quite use it like you used to before either.

Also I think I'm caving in and putting tooltips on the map for everything...

When you drop a weapon you empty it into your inventory as long as there is space for it, remaining bullets remain in the gun. So you shouldn't waste ammo like that. I need to show that you don't lose ammo somehow I think because most people didn't notice, and its not intuitive.
Does that mean I should be equipping and dropping every weapon I see, because I can gain ammo from it?

I've thought about putting tips on loading screens too but I don't think they are long enough for people to read tips there.

If text is shorter, the players are more likely to read it. If you worry about empty space, then adding an artwork would be nice.

I noticed you couldn't quite use it like you used to before either.

I thought maybe the AI just got smarter, or it was due to imps now jumping.

Does that mean I should be equipping and dropping every weapon I see, because I can gain ammo from it?

No when you jump into the portal you'll get all the ammo from weapons on the ground.

I thought maybe the AI just got smarter

Uh yeah that's it, they're totally smarter of course that's what I meant.........

No when you jump into the portal you'll get all the ammo from weapons on the ground.

This kind of info is another potential loading screen tip.

Uh yeah that's it, they're totally smarter of course that's what I meant.........

Ha ha, well I nearly got to the boss, so I definitely feel like I got better, so if you made balance changes, I think they worked out well for me.