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Thank you very much for playing and the feedback!

If you have a second: were there particular areas that you thought needed more balancing? For instance, deck count, enemy speed/count, card types or abilities, etc

(+1)

There were a couple instances where my deck was low so I couldn't draw, but I didn't have any cards to heal with and there weren't any heals I could find without going through enemies.  I also got into a situation where I didn't have any fireballs to fight and I had no way to draw them without going through more enemies. I'm not sure if the answer is just more cards or drops, or if you could come up with a creative solution with a new card type. I hope this helps!

Super helpful, thank you for taking the time to elaborate!

Yeah, those are challenges by design (I wanted there to be a resource management element) but I'm second-guessing whether they're fun challenges or just annoying haha. Or maybe just need a bit of tweaking, or alternate mechanics for drawing/healing...

Anyways, thank you again for taking the time to respond!