Thank you very much for playing and the feedback!
If you have a second: were there particular areas that you thought needed more balancing? For instance, deck count, enemy speed/count, card types or abilities, etc
There were a couple instances where my deck was low so I couldn't draw, but I didn't have any cards to heal with and there weren't any heals I could find without going through enemies. I also got into a situation where I didn't have any fireballs to fight and I had no way to draw them without going through more enemies. I'm not sure if the answer is just more cards or drops, or if you could come up with a creative solution with a new card type. I hope this helps!
Super helpful, thank you for taking the time to elaborate!
Yeah, those are challenges by design (I wanted there to be a resource management element) but I'm second-guessing whether they're fun challenges or just annoying haha. Or maybe just need a bit of tweaking, or alternate mechanics for drawing/healing...
Anyways, thank you again for taking the time to respond!