A fun game, nice job. There were a few situations where bait didn't disappear when hitting the wall which was a little frustrating.
crabpeople
Creator of
Recent community posts
Thank you! Yeah, the workers are way harder than intended. We didn't implement combat until the end and had to submit without much testing. Definitely learned a lesson there on prioritization.
I like the idea of taking a non-fighting route for the game and that was something we hadn't considered. Thanks again for playing.
There were a couple instances where my deck was low so I couldn't draw, but I didn't have any cards to heal with and there weren't any heals I could find without going through enemies. I also got into a situation where I didn't have any fireballs to fight and I had no way to draw them without going through more enemies. I'm not sure if the answer is just more cards or drops, or if you could come up with a creative solution with a new card type. I hope this helps!