Thanks for letting me know! This appears to be a bug in Godot 4.0.1. Sorry about that.
Should anyone be interested, here's a link to the issue: https://github.com/godotengine/godot/issues/75681.
Thanks for letting me know! This appears to be a bug in Godot 4.0.1. Sorry about that.
Should anyone be interested, here's a link to the issue: https://github.com/godotengine/godot/issues/75681.