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I was about to leave a comment saying the video was corrupted but I downloaded it a second time and it works now. Odd.  I'll get back to you when I've had time to watch it, you might've seen me posting that I get jittery about being put on video but I still watch because seeing someone else play is invaluable, you learn things people don't write in their reviews.

Also, I'd like to say, I did play your game! I just couldn't think of a review to make, it's at the point in development where placeholders are starting to be replaced so it's hard to tell what's a placeholder and what's not.  Plus I moved over to a new disk so I'd have to find my old save to get post-tier-0 stuff.

I get jittery about being put on video

I mean, the one being in the video is my voice, not yours. Yes, watching other people play your game is the kind of feedback you cannot get just from text.

I did play your game! I just couldn't think of a review to make

oh, just reading how players found the game, the difficulty curve, and what was intuitive is good for me. I make sure old saves never work for new versions of my game, because I keep rebalancing the early game, and I want people to start from the beginning. You can assume visuals are placeholders, but the gameloop, balance and systems are things I actively keep working on.

Okay, I've gone through! This post is going to be long because it's also notes for things I may want to improve on, either next patch or next update. Because it's a video there's a lot of stuff you wouldn't have commented on and I noticed wasn't going quite how I intended.

  • It seems a lot of demoday-ers use linux. That's nice, I can only really test on Windows/Android myself.
  • I'd have died of embarrassment if people read my writing out loud, that's fortunate (for me)
  • There are a couple of things in the tutorial that aren't really that relevant right now. Damage types isn't important at the start, I could trim down the blocking since the blocking section is a bit big and windstep is very self-explanatory nowadays. You got through there fine but I have had some players get a bit stuck there.
  • I could make some improvements about "talking to someone on your own space". It's a bit jank right now, even if it works after a couple of clicks. It's awkward enough that some speech types only trigger if you move onto the space but some require right-click, this sort of thing is probably why people say the controls are awkward at first. I'm also making the dialogue options (at the top, the X and up/down arrows) show on the screen more, I should probably make the 'X' a different color background to the arrows too... And maybe have an option for slower/faster text speed, I can't tell if it was too fast for you or not.
  • The whole male-female thing is kind of... I wouldn't say anyone is into it, per say. Or maybe they are? It's a fetish I acknowledge but I also don't tag because the game doesn't focus on it, it's more of a "story undertones" thing. It's a weird artistic direction on my part but people don't seem to complain.
  • An odd quirk I only noticed and fixed myself after playing on android the other day: Enemies move a lot faster if your processor is faster. I'm actually supposed to use a physics process (fixed frame rate) instead of a standard process to get enemies to move at the right speed... I don't know, there's a bit of a charm to their instant movement too.
  • I wasn't actually aware that the player could take damage in the mission with Qades in it, I thought I made the character immune or something. That means, technically, the player could get stripped before reaching the NSFW toggle. Though I did want the NSFW toggle to be earlier and to put some NSFW content earlier in the game...
  • I also noticed it says Qades is "In Pursuit"?? That's a bug.
  • Since you had NSFW disabled,  the stuff that happens in the cat-girl scenario doesn't make as much sense. There are some small scenes that appear mid-combat but they're often sexually explicit so NSFW turns them off. Good to see the NSFW toggle works because nobody (not even me) tests it much. Maybe I should add some sort of warning saying "Hid a scene (NSFW filter)" when it hides stuff.
  • I'm also noticing why people might fail to find the cat-girl's other attack, people clearly don't want to fall onto the cat-girls' space because they hurt you if you get close. Back in December I had a playtester who couldn't find it at all. I won't change anything but I'll keep it in mind. Maybe I should disable their same-tile attack, "Shredder" which already discourages people from sharing a tile.
  • Maybe I should hang a 0-2 sign under the 0-1 sign and a 0-4 under the 0-3. Wouldn't hurt. 0-0 0-1 0-3 feels weird after all.
  • I knew players could skip 0-3 (and 0-4) and go straight to Endless but I didn't think too hard about it. It's kinda awkward because 0-3 introduces Ram-Girls properly and gives you a set of 'base' skills, so you go into Endless naked if you don't do it first. I'll have to attach a warning to Endless or require 0-3/0-4 to be finished. Actually, on seeing you grab the pitons, I realize it's REALLY bad. Not having pitons in Endless can rarely completely softlock you and force you to return to base.
  • When I saw you dealing with the elite fox-girl, I thought you were going to get stuck for sure. She's in that tier of enemies where if you don't have skills to use you often can't hurt her at all. Somehow, instead, you dropped her guard while she simultaneously moved onto your space as you took two separate hits from cat-girls. I spent a good couple of minutes just trying to piece that together, I had absolutely no idea what you did at first. I might want to update how block works so that when you block an attack (or elite fox-girl who has a perpetual 1 BLOCK), it isn't just a sound effect but it also gives big "BLOCKED" text above it, like how you see damage numbers appear when you hit. Maybe. I'll have to think about it.
  • You didn't use skills much (and they're less important in the early game, like the current stage of development) but it might be because they're heavy abilities which are rather RNG/awkward. I buffed the axe last patch because people aren't too keen on them. Well, I think I'm fine with it but it's a thing I'm taking note of.
  • Noticed a few bits of text were outdated (bell no longer surpasses milk limit, the 0-1 table shouldn't say it unlocks the open world, that sort of thing). I should probably reword "without being corrupted enough" in the ending, it's a sort-of-placeholder ending because not all girls have ending sequences yet.
  • Crystals will have a purpose later on, likely upgrades (or just used to remove corruption). I only left them in because they were pretty.

That ended up being a pretty long list and I'm going to have to translate it onto my "To Do" .txt file. Again, thanks for playing! When you see a long video you kind of worry you'll be criticized throughout the whole thing but you actually learn a lot even when the player isn't saying anything.

I've been trying to post non-anonymously more, you might see me around. If I have another go at your game I'll leave a comment on the demo page.

(+1)

I expected you to have some questions for me, but your comment ended up being about your future plans and reactions to the video, so it was interesting to read. I am glad the video helped you see how you need to change the game. I played your game many demo days ago, and I think it improved a lot. It's a shame you stopped posting progress, or maybe I just miss it? Anyway, keep up the good work.