I've been using unreal for about 3 years, it isn't basic car mechanics that is the issue, it's a game physics thing. Look at this link it explains it https://medium.com/polars-development-blog/getting-physics-right-for-polars-in-u...
I've been using unreal for about 3 years, it isn't basic car mechanics that is the issue, it's a game physics thing. Look at this link it explains it https://medium.com/polars-development-blog/getting-physics-right-for-polars-in-u...