The game has nice music and a charm in it's simple graphics. It's a fun mechanic and an interesting premise, but my concern is once you've figured out the projectile and ghost speeds, you miss less, while it also becomes too easy to predict the reflected shot. This could lead the game's fun to diminish as you improve at it. To mitigate that you could give the player a reason to use the haunted mirror, maybe reflected shots can be aimed at power ups, or maybe you need to aim the reflected projectile it at the ghosts in different stages - well there's lots of ways you could go! It would be so nice to see it expanded a bit more. Thank you for sharing :))
-wrnyfyr