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(+1)

Simple and sweet, this one is sure a lot of fun. The visuals also works really well despite the simplicity. Love all the bouncing chaos too.

I'd say the player controls are a little too slippery, but that would mostly be skill issue on my part honestly. I wish my own bullets were a little slower tho, they are already super unpredictable with all the bounciness and stuff, so it would have been nice if they had some sort of deacceleration. Either that or you could make them have a bigger hitbox than the enemy ones too, I know this is basically asking to make the game rigged in favor of the player, but tbh that's exactly how you get good game feel x)
Would be nice if the enemies had a better telegraphing of where they will spawn before they do as well, or at least not making the shield fully break when touching one, because it happened more than once of an enemy spawning below me and I losing my entire shield suddenly.
Something a little more technical too is that the game's resolution was too big for my laptop, I couldn't actually see the bottom of the arena, but it was little enought that it was survivable, altought I did get sniped from an enemy that appeared there or an offscreen bullet bouncing up sometimes.

Anyway I kept playing until I got top 10, and I guess I'm happy with 8th tbh

Oh wait I'm dumb, f11 exists

Thanks so much for all the great feedback! I definitely intend to address the player controls and the enemy spawning in a future update. I'll also try iterating on the bullet speeds to see if I could get a better balance. Look for an update in the next week or two. And thanks so much for playing!