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>Vedomot was too shy to come out, so I guess I'm moving on up.

was there a bug of some sort? she didn't want to leave or you didn't interact with her? if bug, did you save/load/try again/return to the stairs? any more details about this?

as for the balance, this was merely a bandaid patch since i was fixing something else so i tweaked some numbers. at least you were able to reach the halls, which is probably more than what was possible beforehand.


>What's worse, clicking in the general direction like you would with a bow makes your dude do an attack animation, but it's a trap: as far as I can tell you can't actually hit anything by doing so.

the way this goes is that if the game doesn't think youre interacting with an enemy, you'll just play an attack animation without any intent on hitting things - there isn't a collider check or anything, since i didn't think you'd need one. it means you can't do a pre-swing where an enemy would walk into an attack animation or something. will need to look into this further.

thanks again for playing... again! melee upgrades soon..

(+1)

>was there a bug of some sort?

No, no, sorry, just saying she didn't spawn.

oh right

she's actually quite a rare spawn. something like 1 in 10 chance to get her. most players will go through the game only seeing her name on the end-screen - they're missing out!