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Nice art style but movement feels slow and clunky which might just not be my preference. The mechanic where you shoot upwards and drill down mostly gets triggered unintentionally because all the enemies are above me and I'm just trying to shoot at them. Might be worth having a separate action button for certain things like that.

Thanks for the feedback. The game is mostly vertical so there's not much reason to walk for the most part, and you can move quite fast midair both horizontally and vertically.

Tomorrow it will be a bit better, since new version will preserve spirit form on the ground (although it's not much help when someone can't use it) and shooting up will require down input to trigger the form. With updated speed tech you can blast through the tutorial, which has the most amount of walking, under 40 seconds.