Nice! And thanks for the talk link, the whole thing was super interesting. I generally agree on trying to avoid dexterity puzzles, but I think there's some potentially interesting variations that you could work with here. At very least - platforms that you need to be carrying enough coins to weigh down far enough could be an interesting inversion of "don't collect too many coins or you won't be able to jump high enough". It's kind of the same as eating enough to avoid the roof spikes, but I think it would feel different enough to still work well.
It is an option. Thanks! Now I am thinking about one way platforms like other platformers have and breaking blocks that will break only if your weight enough. But anyway I think that I will add doors and keys earlier than everything else. But before it I need to make more or less reasonable cutscene where the slime of player stealth money from old beggar man