🤣🤣🤣 git, mold is also reference to mold linker?
dustdfg
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It is the reason why games usually try to split rendering/physics loops. I run currently compilation of Godot so my machine entirely is slow... Fps often dropped to 15-30 but sometimes jumped to 100, 200, 500 (exactly these even numbers) Why? You are a developer and should know better ;)
EDIT: by just standing I saw numbers 90 and 167 very often so it seems it isn't fixed
- Read this
- As override to previous point. Replace small -> moderate and it is bound to my passion to draw banner
- I recently started trying to be a contributor to Godot so the jam won't be in near several weeks
- If you can, please, remind me about jam in 2-3 weeks or something like it. I am almost sure I will have enough passion for it after that time
- I currently involved in recompilation of some main parts of the system. Kernel, compilers, firefox. It is a bit time consuming on my almost low-end device... It already lasts 3-4 days and is going to last for some more time. After I am almost sure I will start to reinstall entire system. Yeah, I will need to rebuild everything again after clean install... (I just decided that if I am going to kill this system, why not to expiremtn with it)
This game is a reason I started to draw pixel art. I thought that I will increase my skill over time and then come back to this game... But actually I see that it isn't a case...
Additionally when I knew that the music that I thought was CC0 but then become proprietary.... (which really was CC0 but author just didn't understand license and then changed it to proprietary) I understood that FLOSS assets should be done by yourself or as a last resort searched on OGA... The wooden UI and font aren't mine so it is a vulnerability, especially because games identity (the plate with game name from letters that mimic gold and slime) is fully based not on my assets... I can be sure that asset is FLOSS now only if the author is about FLOSS. Kenney and maybe some other... And actually I but can I prove it to someone? -As much as any other person..
This game is full of bad code. I didn't knew about theme capabilities of godot and created inflexible trash UI system. Environment tile size is 32 when the character is 16 so one day I needed half-blocks. 🤦♀️ Plus I was enough stupid not to commit and loose code of version with main menu you currently see. It isn't a problem thought because recreating it (with normal ui system) should take 5min but.... Anyway I understand that I can't replace wooden assets by mine, I just can't create any replacement to it...
Yeah, creator has a right to delete submission and even ban user which was reported but as I remember it was easier to do when someone reports about submission. This someone can be the host itself and these reports should be visible to itch admins (if I understand correctly so if there are so many such reports such users can be banned from itch)
Why not? I would say definitely must!
If you haven't created a full game plan, you didn't really get any advantages over others. And if you did it anyway... The jam lasts a whole month so you didn't got any more time by creating a game plan ahead of time...
(I understand there are people like me who usually spend half a year to born some idea but if you are usual person, so above is for)
AFAIK itch allows to place here "fun art" and similar...
What would I do is to leave it here, delete license metadata and place warning/disclaimer in the description. Something like: "UNO design belongs to UNO creators so it is a fun art recreated in pixel art. Using UNO design without their permission is (can be) illegal so be aware and etc" ¯\_(ツ)_/¯
No. Copyright is copyright with an owner while CC0 is just a public domain "without" owner... It is a terrible world of IP (Intellectual Property)
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I've just asked MedicineStorm (OGA admin) about it:
https://opengameart.org/content/uno#comment-107016
https://opengameart.org/content/uno-playing-cards-2d#comment-107017
Ok... I will explain my concerns:
1. First my comment was about CC0 but after your reply I saw CC-BY4 in metadata. After your second reply it looks more like CC0 but in question was CC-BY4 which is different from CC0 anyway...
2. After I left many such comments about metadata I found out that many people doesn't really understand licenses for example the fact that any user can redistribute in most CC licenses but answer "yes it is <license name>" because doesn't really understand the license
As said in the description license is CC-BY-SA-4.0. As long as you don't violate the terms of the license you can do whatever you want with it.
Not any of CC licenses... There is CC-BY-NC (not commercial) but it also prohibits use in commercial games. I would say that CC licenses are primarily for those who want to share, share without restrictions (there are some of them but...)
Did you decide to use CC license because you read about it on the bottom of the jam page? I think my warning wasn't effective.
If the answer to previous question is yes, formally the link stated it:
3. Freedom to share copies of the work for any purpose. When you get a copy of a free cultural work, you can make and share as many copies as you want, wherever you want. This means you can put it on your blog or website, include it in books, share it on file-trading networks, sell it in stores, give it away on CDs–there is no limit on how many copies you can make or where you can copy them, and you can use them for any purpose, even commercially.
I also though that if I won't succeed in drawing what I wanted, I will just draw emojis... But unfortunately my mouse fallen and died. It is impossible to draw with it because nearly 70% clicks are considered as double clicks and while it is pressed and moved it often thinks was unpressed and then immediately pressed again