A very good bareboned RPG that really works.
I really love these kinds of games, but there's some areas that I would suggest need a bit of tweaking. The 1st, is that special areas have the same dialogue when reentering leading to a bit of confusion at first, as well as being able to abuse the enemy locations to gain a bunch of experience.
The 2nd, have some kind of description of each special ability to know what each one does and how much mp it takes to cast, like when pressing shift.
The last, is that having multiple enemies with the same name is hard to decipher which one of them attacked last, since for an RPG it's pretty imperative to know such things, like "Crawler 2 attacked" instead of just "Crawler attacked" when there's three Crawlers.
Also when going into battle I think it would do this game good to state aloud each of the enemies that are there before actual combat starts, instead of being able to check when you are able to control a character.
I did have one problem, that maybe I couldn't understand, but when entering the altars, I couldn't find what exactly I was supposed to do even though I went through the entirety of them. Since they suggested Umia to talk to them at the end of the altar, but that never happened. Is there something missing here? Or did I miss to click something? Since when I got to the end and pressed shift it just booted me out of the altars into the field.
Again, a really good game so far, just needs a bit of polishing.