Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Fourth DragonView game page

Turn based RPG where you adventure with the Fourth Dragon, a newly born dragon off to save the world and meet allies.
Submitted by Ericbomb — 1 day, 1 hour before the deadline
Add to collection

Play game

The Fourth Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#393.0043.800
Fun#502.5303.200
Theme Use#662.3723.000
Overall#662.4513.100
Graphics#861.8972.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any pre-existing assets in your submission?
I used a game maker templated called Unseen RPG Engine, music is credited, and art is credited.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

A very good bareboned RPG that really works.

I really love these kinds of games, but there's some areas that I would suggest need a bit of tweaking. The 1st, is that special areas have the same dialogue when reentering leading to a bit of confusion at first, as well as being able to abuse the enemy locations to gain a bunch of experience.
The 2nd, have some kind of description of each special ability to know what each one does and how much mp it takes to cast, like when pressing shift.
The last, is that having multiple enemies with the same name is hard to decipher which one of them attacked last, since for an RPG it's pretty imperative to know such things, like "Crawler 2 attacked" instead of just "Crawler attacked" when there's three Crawlers.

Also when going into battle I think it would do this game good to state aloud each of the enemies that are there before actual combat starts, instead of being able to check when you are able to control a character. 

I did have one problem, that maybe I couldn't understand, but when entering the altars, I couldn't find what exactly I was supposed to do even though I went through the entirety of them. Since they suggested Umia to talk to them at the end of the altar, but that never happened. Is there something missing here? Or did I miss to click something? Since when I got to the end and pressed shift it just booted me out of the altars into the field.

Again, a really good game so far, just needs a bit of polishing.

Developer(+1)

Thank you so much for playing! Hmm cut scenes were supposed to play at the altars, wonder if there are situations where they won't. Thank you so much for all your feedback!

Submitted

Yeah, to be clear the 'cut scenes' happened 100% when entering the altars from the field, but getting to the end of them nothing happens and just boots you out into the field when pressing the interact button. 

Developer

Weird! Thanks for letting me know, there were some... issues I had along the way!

Developer(+1)

Oh forgot to say, thank you for the wonderful feedback! Those are wonderful suggestions I should have thought have and gotten into this build. Things were harder than expected, but when isn't that the case in game jams! So thank you again for the helpful feedback!

Submitted

I think this is an interesting idea. It feels like a mix of an old school text adventure and a turn based rpg. With only the 4 options to choose from at a time, I found it difficult to navigate around the space. If there was a way to show which way you came from and where you were going (like a simple map or something that could unfold as you move around) it would help. After a min or so I felt like was moving in circles and couldn't figure out how to progress. It feels pretty original and I think it has some potential to be really cool if you flesh it out more.

Developer

Oh thank you! I'm still trying to figure out how to make a good map.

Since the goal is to make it blind accessible, things like maps are... difficult. So it might just be a thing on the game design side where I make it more obvious what the main road is and less twisty, or have the tiles that lead to X are called something different. Someone else suggested the ability to "examine" tiles you are on, and perhaps that could point you towards the objective.

But thank you for the feedback!

Submitted

Solid outline for an RPG, although without any visual aids, it can be hard to keep track of what's going on (though I was able to adjust). I would've liked if there was some kind of map system (or at least a request for players to draw their own map). Might revisit this one later on.

Developer(+1)

Thanks! Since the goal is an RPG where the experience between blind players and sighted players are the same, I'm still not sure what other navigation tools I can make that fulfil that!  But I'm still working on it.