Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Enjoyed the need to manage how much stamina I was using vs how much I could charge without getting hit! Became a nice back and forth with the enemy.

With more dev time I'm sure things like sfx, visual feedback when getting hit/landing hits, etc were in mind - the current build is already fun though and I can see the Mega Man inspiration as this felt like a boss fight where you can identify patterns and work around them. Awesome job!