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Enjoyed the need to manage how much stamina I was using vs how much I could charge without getting hit! Became a nice back and forth with the enemy.

With more dev time I'm sure things like sfx, visual feedback when getting hit/landing hits, etc were in mind - the current build is already fun though and I can see the Mega Man inspiration as this felt like a boss fight where you can identify patterns and work around them. Awesome job!