I'm so glad you're liking the game so much better now! ^^
1. I have noticed after a while that it can be easy to lose track of them sometimes myself; I'll definitely take a look at remedying this at some point
2. I had noticed that it can be easy to get stuck at larger sizes especially with the belly bouncing around, but hadn't had the space to address it due to needing to settle the rest of the social mechanics. I do have some movement mechanic tweaks that I have in mind that might end up making it much less of an issue, but regardless of that I will be looking into that ^^
3. I'm happy to hear that spherical has changed from useless to even the most useful! I may well end up having to rebalance some parts of the system as a result soon enough lol.
4. The mealtimes are actually noted on the clock face with symbols/markings; they're not super clear, but there's one for breakfast, lunch, and then dinner, which will each trigger the hunger when the clock hand reaches them ^^
5. I had ended up neglecting adding that for a while now; I'll definitely try to put it in much sooner now!
6. I have noted more and more for a while now that it is pretty cumbersome; I do plan to do some movement refinements soon so I'll try to see what I can come up with to make it less annoying.
7. I'll definitely be keeping an eye on what I can do to make rolling the friends smoother ^^ The embarrassment was put in place as a sort of stopgap solution to get the ball rolling with the friends inflating and then needing to be escorted; I definitely will be making a much better interaction(s) in the near future when I can! ^^
Thank you very much for all the feedback! It'll definitely be very useful to help guide the refinements to the game~