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(1 edit) (+2)

It may be a bit off topic but the thing that bothers me the most when reading Santa Lucia is the horror element, I don’t feel this game was going to be horror and even when the horror element is introduced it doesn’t seem to blend in with what has already been implemented (i.e the romance/slice of life/university setting the game is on) and most of times it feels like it becomes a hindrance to the development of the main characters feelings or whatever is going on at the time, which you noted deep as they are, I rather focus on the character development, such as Carlos struggling with >Spoiler<, than the mystery of a hooded figure that is uncannily similar to the mc roommate that still doesn’t feel like its affecting the story aside from scaring everyone and the mc dreams and uh foreshadowing connected dreams or things like that, it confuses me so I just shrug it off instead of “trying to solve it” possibly because it is not connected to what the mc is -mainly- doing, and again, forces a stop on the development of the routes drama to look at that scary face over there. Which honestly could be a me problem, maybe I literally skipped a few lines that could explain why I’m dumb but I also wanted to talk about it lol

The nightmares could be simply something showing the future/past or a simple concept that could be grasped but isn’t entirely given out through narrative, maybe life strange 2/3 style (powers given but learned), I just hate that it has a negative influence on Ben’s thoughts and basically fucks up some outcomes in the slice of life part of the vn, what does it do is an annoying drama sourcing from a place we do not understand a single bit of.

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It's possible I skipped some text or missed something but I also just ignored the mystery because i felt I had no clue. I kept reading hoping to get it explained but nop

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It's not like the horror element is a bad thing. It adds more tension to the story making much more satisfying and fun when the Ben ends up having a chill day and has fun.

The approach to it is what bugs me the most if anything, like the nightmares are a nice touch but it's frustrating when we as readers see the nightmare foreshadowing shit when the mc wakes up clueless as ever since he barely remembers the dreams! Maybe an approach similar to PasswordVN would work since it incorporates elements of replay-ability along with audience interaction to try and decipher nightmares and what Ben can do. Also what the honest fuck is up with the hall being an ominous place or that fucked up wellness center giving him insanity meds? They rarely retouch on that aspect! Eager to find out how that played into the whole mystery aspect. Mentioned PasswordVN for a reason considering how much of an uncanny resemblance Zach's bizarre unspoken ability is to it. Love that for his character though! 

Only person who seems aware is Zach and even then Ben refuses to talk with him about the nightmares or the fucking red figure stalking him, like honestly dude! Wake up, for the whole 'communication is key' shpiel he sucks at it! And I loved the anagrams at first but they rarely reappear, instead the game flat out gives us what the anagrams meant which is kind of a bummer considering it added to the whole element of intrigue but appeared to later be simplified since I guess not too many players were fond of it.

The depth does feel like we're being tossed into the deep end with little to no relative ease into the whole situation, I get people are deep as shit irl but other than spies, no one is that good at not showing how they are in actuality.

(2 edits) (+3)

I am fine with the drama horror of a killer in the premises of the university, actually I find it interesting, but I don’t get the connections with the sobrenatural and hallucination-like dreams Ben and Zach have and that just makes me literally skip through any dialogue they have.

in the end I am excited to see a Kahneh route and I will hold my flag out for him since I am half japanese >:P