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(-1)

1: a massive bossfight that you fight from the inside out, or a boss that's similarly fought like starbound's final boss.
2: dungeon system with scaling enemies
3: bosses actually scaling with difficulty.
4: extra boss phases on certain difficulties (for some "But its not over yet!" vibes)
5: entire secret boss when reaching end of game when starting on hardest difficulty and never staying off.
6: endings depending on which bosses/optional bosses that you defeated :
- - -
6.1: bad ending for switching to peaceful from other starting difficulty (overridden by good ending and above
6.2: neutral ending for killing only required bosses
6.3: secret ending for insta-killing final boss (if there is a final boss)
6.4: creative ending
6.5: good ending for killing at least 2 optional bosses
6.6: best(?) ending for killing all optional bosses
6.7: TRUE ending for killing all optional bosses on hardest difficulty
- - -
7: d  o  o  r  s
8: funny easter eggs

(2 edits)

too much...

I mean, why would you add ENDINGS?? This is just hilarious.

Easter eggs and jokes can wait.

Doors can wait too.



I'm thinking you are some kind of 9 year old calamity player or something... those ideas just don't fit.

first of all, i am 15, and with mental disorders such as aspergers syndrome, major depressive disorder, and others. second, i was extremely hopeful of the game upon my discovery, as always