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(+1)

This is a stretch, but I compiled a version of the executable that skips the error checking, just in case it's the error-check itself that's causing the error... you never know. If you'd like to try it out, just replace the old 'icyd' with the one at the link here.

https://diablerie.itch.io/extra-files/download/psnrbYSFnijrEtE2_Iuc2Pb3fdar_Woqe...

Maybe this new error message tells you something?

./icyd: symbol lookup error: ./icyd: undefined symbol: SDL_HasIntersectionF
(+1)

That error potentially suggests your SDL version is less than 2.0.10 - or that my program isn't finding the correct version of SDL2 on your system. Either way it's a helpful lead! It might be worth updating SDL2, and probably SDL2_image and SDL2_mixer, if you do have a lower version and this applies.

Exciting! My libsdl2-dev is at version 2.0.20, which is the latest version provided by my distro. The mixed and image packages are also the latest versions provided by the distro.

(+1)

HasIntersectionF is only in SDL2 2.0.22, so this would definitely contribute to the game not working! To save you the hassle of upgrading ahead of your distro, I think I can quickly rework the hitbox code to use the older, more compatible SDL2 variant - I'll post soon and let you know how I went. Thanks for being so patient!

(+1)

Here is a version of 'icyd' without the use of SDL's floating point rectangles. I can't promise I didn't introduce exciting new bugs by rushing my own rectangle code ;)

https://diablerie.itch.io/extra-files/download/jNVGVPB5N36vC2k6_KTTG67_WN6NMKs__...

I am terribly sorry, but now I get:

./icyd: symbol lookup error: ./icyd: undefined symbol: Mix_PlayChannel

My libsdl2-mixer is version 2.0.4, if that's relevant. I do enjoy the large amount of support and users of Ubuntu based distros, but it must kind of sucks (at least for developers) when everyone stuck with old libraries like these.

I need to sleep, so I won't be able to respond for a few hours. I'm sorry. You've been so responsive, so I wish I could have voted for your game. Good night!

(1 edit) (+1)

I understand, and I'm sorry I couldn't get it to work. There are a couple of ways I might have been able to detect and fix these kind of version errors, so I'll make sure to implement them in our post-jam version of the game. It's a good learning experience for me, and I'm really grateful you've helped me identify a few more technical issues. Goodnight, and thanks again for persevering!

Oh, and in case you were curious, I can confirm that error is also SDL2 version related. The game uses features from SDL2_mixer 2.6.0 (the current version is 2.6.3), and missing those features will be much harder to work around than the rectangles :(