Hi, I just played your game!
I definitely had fun. Gameplay is rather smooth and the atmosphere is fantastic - sound ambience you chose really fits here in my opinion. I do not play horror games at all, so the whole experience was something new for me. I'm curious what will happen after the events presented in the demo!
I'll try to give you some feedback:
I experienced a small bug, but didn't manage to replicate it (I tried once again). When I first entered the room, after putting down the camera and clogging the sink, "Pick Up Camera" button disappeared. It was shown only when I pressed Tab or when main character was talking. Second time there was no problem. However, I think this button sometimes showed up at the wrong moments. It's not a big deal, just wanted to drag your attention to it. :)
I really like the mechanics of changing the camera, but I think that putting it down and picking up takes a bit long, and if we do it over and over again it starts to feel "clunky". I thought that maybe simply shortening (or cutting in half) the animation duration would make it feel more fluid and enjoyable. It's not that important to make this one's pace so realistic, right?
When I got to the sector 2 hallway door, upon using it, my character turned around by 180 degree and only then transition begin. The second time I played Riley did the exact same thing.
These are all just small things - I enjoyed a whole demo nonetheless, it's pretty engaging and it would be a pleasure to have more of this experience in the future! :)