On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thanks for the review! Sadly I think that the video recording only got a black screen. I think it's because the game only runs at full screen and that might bug your recording software. Would you be able to show me the bug with the cutscene resolution? I only have a 1920x1080 screen so I'm unsure how that works in the executable.


Regarding the other points, I see a ton of possible improvements and the censored version seems like a possibility I need to consider. Thanks again for reviewing my game and I hope to see more toad poking in the future :D

(1 edit)
Sadly I think that the video recording only got a black screen. I think it's because the game only runs at full screen and that might bug your recording software.

I don't understand, is the video black for you? I can see it just fine on my computer and my phone. The resolution of my computer is 1600 x 900, which might be part of the reason why the game looked strange. Watching goblindev's recording, my game looked completely different to his. Mine didn't had a score number for example.

(+1)

Yeah, I only see a black screen. I also need to put a warning that the only current resolution supported is 1920x1080. I'm planning to make a 2X smaller version but it's gonna look pretty bad. Here's what I see on your recording:


Yeah, I only see a black screen. 

Try downloading it or watching it from your phone. Sadly I erased the raw footage so I wont be able to encode it differently.

I also need to put a warning that the only current resolution supported is 1920x1080.

I imagine it is like that to preserve the pixelart proportions, since scaling the window for non integers distorts the pixels. If thats the case, I recommend you to don't worry too much about it and always scale the game to fit the window. People in general don't mind distorted art as much as having black bars around the screen. At least that was my case, so I ended up leaving the "pixel perfect" options in my game off as default.