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(4 edits)

5/15/2023 STREAMER REPORT (editing feedback tomorrow)

8. So To Speak https://www.twitch.tv/videos/1821155226 (Replay)

Same feedback as before except to also make each word separated so we can drag aka to red instead of dragging the whole entire word "aka shi ngo uda" to red. This feedback is at 49:25 of the VOD

16. Too Many Sheep https://www.twitch.tv/videos/1821178810

Gameplay is good. Sheep AI seems to work as intended. Let the player control when to load the level and when to move to next message on the level. Some players will not read fast enough and not understand the objective as there is no way to view that information after it's gone. Add sounds everywhere! For the most part, if you have a visual cue of a change being made, there should be an audio cue too. Game breaking bug that disables the car from moving once you touch the river on world map.

17. King of Deadlands https://www.twitch.tv/videos/1821178810

Very in-depth game! A lot was said in the VOD but ultimately the game is fleshed out and working very well. Just needs a few minor tutorials or seamless popup tips during gameplay to help players understand all of your features over time. More explanation on BUILD MODE. King of Deadlands adds a fresh spin on RPGs with Tetris style combat so this was really different and enjoyable.

18. Sliding Hero https://www.twitch.tv/videos/1821212505

Addicting puzzle adventure right here. Every room adds something new to keep it fresh and entertaining. A little confusion about how the spike traps work at the beginning. When I died for the first time on the spike, my brain told me that I can't go that way so I didn't try to do it again. It wasn't clear that weapons had durability and that the player takes damage when hitting skeleton enemies. I know we talked about the game breaking bug in the save room, but try to give more health pools throughout the map or an item that gives health if there is a room that requires full life. Overall, Sliding Hero is addicting, includes great puzzle rooms, controls work great, and that art style is to die for! One room also had a sick soundtrack. Great job

(1 edit)

19.  Kritter https://www.twitch.tv/videos/1822735756

Gameplay and core combat mechanics feel good. The art style is the same theme throughout all your assets which is really great. Enemies have animation, death vfx, sounds. Really fun for a tower defense game with roguelite elements! Controls/UI needs a little work. It looks setup for an xbox controller but my input was for M&K. Controls said the first ability was A but it was actually Q on the keyboard. A pop hint on how to access the shop once it's purchased is recommended. May want to tone down robot voice just a little bit. Headphones users may get bad feedback from the bass/reverb coming from the voice. Encountered a bug that prevented camps from spawning or accessibility to the shop while during the cooldown period between each wave. Only happened once though and it didn't break the game. Could have been worse! =p

20. Cypher Grid https://www.twitch.tv/videos/1822735755

Addicting AF! To be completely honest, I try to steer my content to be as family friendly as possible, so I was hesitant to try this game on stream. But it's actually not as fan servicey as I was expecting. You jumped right into the gameplay, explained the core mechanics, got down to business, and let us solve some fun puzzles. An absolute blast of an adventure! Everything came together so well and the only critique was maybe an animation on that clock. If you are reading this comment and love Sudoku or interesting puzzle games, you need to play this!

21. Soul Survivors Trials of the Goddess (PART 1) https://www.twitch.tv/videos/1822735753 (Part 2) https://www.twitch.tv/videos/1822735754

Great idea to mix roguelite elements into an RPG by allowing players to keep 3 items from their previous run after death. This ultimately progresses the game forward over time and opens up a lot of replayability. You have a great game on your hands. It just needs a little polish! The first 30 minutes were tough to get through but the game definitely opens up to be SUPER fun once I learned how everything worked. A lot of people may not play through the first 30 minutes to give it that chance.

The only problem with giving players too many choices at the very start is that it can be very overwhelming, especially for players not familiar with RPGs. I would slowly streamline new players by having a tutorial island that has them fight one specific enemy as they learn the core game mechanics. Then introduce a second enemy and a third, both times revealing more features about your game. After that, you can throw them to the wolves because you have now equipped them with the knowledge they needed. Now the extra options won't feel so overwhelming in Area 1. This is just a suggestion though! Thank you.