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(1 edit)

19.  Kritter https://www.twitch.tv/videos/1822735756

Gameplay and core combat mechanics feel good. The art style is the same theme throughout all your assets which is really great. Enemies have animation, death vfx, sounds. Really fun for a tower defense game with roguelite elements! Controls/UI needs a little work. It looks setup for an xbox controller but my input was for M&K. Controls said the first ability was A but it was actually Q on the keyboard. A pop hint on how to access the shop once it's purchased is recommended. May want to tone down robot voice just a little bit. Headphones users may get bad feedback from the bass/reverb coming from the voice. Encountered a bug that prevented camps from spawning or accessibility to the shop while during the cooldown period between each wave. Only happened once though and it didn't break the game. Could have been worse! =p

20. Cypher Grid https://www.twitch.tv/videos/1822735755

Addicting AF! To be completely honest, I try to steer my content to be as family friendly as possible, so I was hesitant to try this game on stream. But it's actually not as fan servicey as I was expecting. You jumped right into the gameplay, explained the core mechanics, got down to business, and let us solve some fun puzzles. An absolute blast of an adventure! Everything came together so well and the only critique was maybe an animation on that clock. If you are reading this comment and love Sudoku or interesting puzzle games, you need to play this!

21. Soul Survivors Trials of the Goddess (PART 1) https://www.twitch.tv/videos/1822735753 (Part 2) https://www.twitch.tv/videos/1822735754

Great idea to mix roguelite elements into an RPG by allowing players to keep 3 items from their previous run after death. This ultimately progresses the game forward over time and opens up a lot of replayability. You have a great game on your hands. It just needs a little polish! The first 30 minutes were tough to get through but the game definitely opens up to be SUPER fun once I learned how everything worked. A lot of people may not play through the first 30 minutes to give it that chance.

The only problem with giving players too many choices at the very start is that it can be very overwhelming, especially for players not familiar with RPGs. I would slowly streamline new players by having a tutorial island that has them fight one specific enemy as they learn the core game mechanics. Then introduce a second enemy and a third, both times revealing more features about your game. After that, you can throw them to the wolves because you have now equipped them with the knowledge they needed. Now the extra options won't feel so overwhelming in Area 1. This is just a suggestion though! Thank you.