congrats!
Thanks! May I ask, on what game engine or language you made this game? Also some suggestions for the game, maybe you could add a "skip" animation button, useful when you enter endless mode. Also a summary/wave number displayed when you finally lose in endless would be nice. Plus, this just from personal exp, maybe add an "are you sure?" button when you are sacrificing a very high damage unit. I accidentally sacrificed one of my high damage unit at level 32, made me rage quit 😅
Oh cool, been trying to get into game dev recently with Godot, though not much progress yet. Do you think Godot would be a good engine to start with as a beginner?
Oh didn't know that the game saves, thanks for the tip.
Btw, not sure if it's still the case, in the browser version, when I refresh the page while a wave is "on going", after it loads back and I continue, the wave is skipped.
I think Godot is really good to start with. But it depends on your own needs, I mean if you want to make something that is not supposed to be an AAA-quality, then yes, Godot is the great bet. But if you are about to become a gamedev professional - find a work and so on, - then you should look at Unity/Unreal or even GMS, because seems like those engines are sphere standard now.
I make games just for fun by myself, so for me Godot is a god bless - it is free, lightweight (you are able to run it on a browser even) and stylish.
Yea, the game calculates its battle state first, then, after all calculations are done, it makes saves and, finally, begins playing animations, so reloading the page is almost a legal way to skip battles (but some bugs may occur so I'm not sure it is safe to do in a regular basis) :)