This is one of my favourites so far - great use of the theme. I'm a sucker for factions that make good use of items/ruins and having these towers across the map is super fun. (Why stop at 4?? Keep the stack going!) I do think they might have a scoring problem though. Let's the vagabond or rats snag a few ruin items and other players craft items early to block you. There's not many items left for your towers, and after a few battles you're locked out of scoring points. Maybe when your enemies remove reinforcements the items go into the crafted items box rather than removed from the game. Then there could be some ability (similar to looters) to yank those items back? It might keep things a bit more flexible and dynamic.
Viewing post in Horned Heights jam comments
Thank youuuu soo much!! yes we agree that the max cap and the scoring needs some looking into as there’s going to be a lot of competition for the items. As endgamer suggested, scoring every single turn for the reinforcements might be better. Also the collapse of the tower is brutal for them and I agree that a comeback mechanic is needed, as you suggested. Thank you for your feedback!