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Thank youuuu soo much!! yes we agree that the max cap and the scoring needs some looking into as there’s going to be a lot of competition for the items. As endgamer suggested, scoring every single turn for the reinforcements might be better. Also the collapse of the tower is brutal for them and I agree that a comeback mechanic is needed, as you suggested. Thank you for your feedback!

Also letting them recruit like crazy or giving them a defensive buff (like embedded agents, field hospitals, devout knights, whatever gives it the right feel) might also solve this problem by making it harder for other players to trigger collapse.