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(+1)

There are a bunch of submissions and I wanted to give feedback to everyone, so I'm going to list some strengths and weaknesses that I perceive from the GDD's in this challenge (take with a grain of salt, I recognize the challenge this jam theme + time limitations, especially during a holiday weekend).

Strengths: As a fan of Gwen, obviously the first strength is going to be narrative. The world building and level scenarios are fun and work well together. You have lovely characters and an interesting story. (I feel none of this will be news to you, but I don't have any especially helpful feedback on this section as it is already very good.) Even your graphics and audio section, while brief, paints a very specific feeling for the game.

Weaknesses: It is a little challenging to understand the how difficulty will increase over the course of the game by reading the description of the mechanics and play flow sections. I also feel that because words are highlighted in your documents that players (you know the ones) are more likely to skip reading documents and just click the words they need to, assuming there are no further context clues to pull from the exhibit documents to help solve the final puzzles. It's not necessarily an issue, but it exists.

Overall: Keep slaying. Can't wait to play your game (I am fully expecting you to make this game now, sorry).