Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello there, I just finished your demo, it was really fun!

I like the art style and the sound design a lot, and the whole game idea is very nice, I enjoy that type of puzzles.

You did a really good job, so I have only a few bits of feedback for you.

1. Healing water placement is a little bit punishing in the middle game, the second one feels like a secret. I feel like adding at least one more of them and placing them in less hidden spots would be fine. It is important because some rooms require the player to return to the respawn point to heal. However, the teleport system did a great job in the final part of the game.

2. Some things (very few) could be better explained, like differences between weapons. A window with a short description that pops up when the weapon of given type is picked up for the first time should be enough.

3. It could be a good idea to make boss copies a little bit more distinguishable (maybe some phasing effect?). Sometimes the boss is pretty far away and if we spend too much time searching for the right one we may not be able to reach him.

4. I think that I found red clothes at one point, but they didn't show up in the menu, so I couldn't wear them.

These are the only things that I can think of now - all the rest is fantastic. I would definitely play it more sometime.

(+1)

Hey, you are the first one to talk about the boss! Good job on reaching him.

Regarding your feedback:

1) Yes, that particular safe area is badly placed in this demo. As the final game will have a more Zeldaesque open world feel, the player will be able to access safe areas in an easier way.

2) I'm a bit torn on this because I'd like to keep prompts and visual tutorials at a minimum (I'm still considering if it makes sense to have text pop out when you collect something, or a weapon gets destroyed) and let the player understand by doing (or reading the entries in the menu), but it's a valid point.

3) Yes, right now the boss main form has a different animation playing with a timer, but I guess that with a shader (like a hologram effect going on and off) it will improve the player experience.

4) This is definitely a bug, as it should show as the purple one did.

Thanks for playing the game and for this detailed feedback, I will work on some points during the jam, but some stuff will be addressed later.