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So I'm filing this under "Brilliant if it works, but I have serious doubts whether it would work." Not because I doubt your design chops at all--it's just fundamentally I'm not sure either the human players or the algorithms will behave the way the concept requires.

My personal observation is that, once you take the human element out of a social game, what you have is no longer a social game, but a strategy game, more like, eg, Crusader Kings. First because it's no longer symmetrical--the computer doesn't know it's playing a game and won't be gaming the player the way the player is gaming it. And second because, even if the gameplay is truly identical, players will act differently if they know it's not another human. (For example, players will test the algorithm and try to find stock phrases that always yield a favorable response, something that's inherently not possible with humans.)

That said, all that is just my skepticism, and by all means, prove me wrong and I will happily eat crow, because it is a very cool idea. I like your setting and a lot of the details of the concept, like making the interface resemble a tabletop game. And it definitely rises to Willem's challenge, because if it works, it'll definitely be a whole new thing that many other games are guaranteed to copy.

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Thanks for the high praise and for taking the time to go through it!

I agree that it’s a pretty outlandish design, and the technology for it technically doesn’t even exist yet - but I was excited by the challenge.

I think you’d definitely expect AI to do some unexpected and non-human things, and humans to find ways to exploit the system for their own benefit. The game doesn’t pretend to be fair, and players should enjoy themselves trying to find ways to manipulate the AI, even if it ends up being a little metagamey at times.

Nevertheless, as technology improves it might become feasible sooner rather than later. And you also need good human technical writers to define interesting characters with compelling voices, because an AI would otherwise make everyone sound generic and make the same kinds of choices.

I feel like the strategy section and systems need a lot of work, right now they are still a little flimsy and it’s noticeable. But glad you found it interesting. Might take some time to work on it some more when I have the time.

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Yeah, if you're open to players getting metagamey, then this would probably work well--the impression that I got from the GDD was that you were hoping this would still work like an Among Us-style social game, and that's what I don't think would happen. I'd be very interested to see what players would do--player behavior might well surprise both of us!