Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

indeed that is one of the weak points
here are a few keys that might help:
(you need to be in quad edit mode (M)  3 or 4)
Numpad dirs (8 2 4 6) move texture
Numpad 5   90deg rotate
Numpad 7 9  mirror horizontal and vertical
Numpad 1  3 rotate

press [   to fix texture on a single quad  (hold Ctrl or Shift to only fix on a single side)
press =   to round textures  (useful for large quads)
P  - reset texture align to default (try to align based on world coordinates)
O - try to align based on local coordinates
I - align selected texture based on camera (not much  useful)

U - set all quads to use the currently selected texture

(1 edit) (+1)

Worked just fine till a certain point; the numb pad are not responding to the texture switching, how can I turn it back normal?

I've also accidentantly turned my map into BPS, separating the geometry from the meshes and making it impossible to keep working normally. How can I revert the process back?

you need to presss numlock (it either needs to be on for the texture commands)
also another hotkey I forgot about: + -  to scale the texture  (hold shift or ctrl to only do it on one side)

turn off bsp:
select all meshes you accidently bsp-ed
then open the console and enter the command: UNBSP
then enter the command: BSP
(or hotkey: 0)
to rebuild the bsp mesh (in this case to get rid of the preview geometry for it)

you can also select them one by one in properties mode (6) hold Q or E and select BSP OFF