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(2 edits)

Ah, so that's how you get skills, it makes more sense to me now.

Well, I hope you're ready, because I did finally beat the game just now and I did write more notes. It took me literally a month because I couldn't find the last 5 parts of Alice. I looked everywhere, including trying out every combination of the teleportation maze. So, I ended up digging into the RPGmaker files themselves and figured out it was hidden behind a fake wall in the cave area! That's way too devious!

Anyways, they're not quite as game-breaking, but here's a list of possible bugs:

  • You can continue to scroll up during the level up screen even though you're not supposed to:
  • The MP costs for spells can be listed incorrectly sometimes, it seems to be a visual glitch for the most part, but it can affect gameplay because it doesn't allow you to cast the spell if the "fake" number is higher than your current MP:
  • For example, I can't cast Terra in the screenshot below even though normally it costs 3 MP:


  • Names in the bestiary continue to show up as ??? even if you unlocked their entry:

  • The spell Perforare is listed as Equip10:

  • The hearts of Coppelia and Mercury seems to have the same resistances and weaknesses which seems redundant?:

  • Some inconsistencies in the object collision for the final room in the maze, for example you can stand on pillars:

  • When hit by an attack that is effective on you, the enemy looks like it's being damaged instead (e.g. equipping the Mercury heart and being hit by Incendia). It can be a little visually confusing.
  • Swapping spells in the menu will also activate the save point menu if you're standing in front of it.

There you go. Not sure if I helped or I'm just annoyingly nitpicking your project, but I hope it's useful in some way!

(+2)

You missed the fact you can, at the first house, walk into the big clock

Kudos to you for finishing it in spite of all that! I gib up

It's still a pretty cool game overall

(+2)

Thank you for playing. I think I was a little bit too ambitious for this game, so it ended up having more than a few bugs. I'm not sure when I'll touch it again, but I'm both glad and surprised that people are still having fun with it.