Thanks Surya! I'm grateful to hear that you like the concept!
I suppose I got a bit too imperative with simple system descriptions there. I'm not exactly sure why of all the things I could've left open to interpretation I chose that... As for the choice of describing some of the mobility parts the reason I did that was because I didn't think about it in the initial concept; I had just imagined your CRDT would just be a stationary turret where it was dropped, but then I realized that might be difficult to make engaging if I expected story to be tied into it.
Aye, the story and enemy factions themselves were a bit "on-the-spot" too. Sort of made things up realtime as I kept describing the doc. I wanted to make visual references for them and the systems but realized my next best bet was cleaning up the typography with the limited time I had.
I did get a little "pitch-happy" there I'll be honest. Defining a new genre is more challenging than I thought it would be so I just restructured a game I had in mind to try and make it unique enough to be one. Association is how I do that best but I suppose without one definitively unique trait it sort of falls apart in that regard. I can accept that and move on when further developing the project.
I appreciate your time and insight with your response! I've got a call tomorrow to help me determine some next steps, but this one could be it for me.