I appreciate your review and addressing each point forwardly.
I'm glad you think the game is playable; that's the hope at the end of the day!
I didn't use visual representations for things because as you acknowledged I had a very limited time to complete this document. However, in the next phase of developing this document I'll refine each section by replacing most of the written description with visual equivalents.
I can see that in retrospect; I may have followed the tool tip on the IGA Template a little too literally by only just stating the actions the player would do as a part of the gameplay loop. I may have tacked on fragments of the gameplay loop into the other sections of the document.
The story, like some other elements of this document, were impromptu/improv. I made it up as I went and am not as proficient in developing narratives rapidly as I'd like to be. The story elements or implication of them were more to lay a foundation or expectation in the limited time I had and "as-I-go" nature of the development.
The genre references and correlations to other game titles were a way I thought I could use to describe the idea of the game in different ways without spending too much time writing every granule of detail specifically. It was a cost assessment I made and I fell short expecting imagination/interpretation to do the work. The concept will be distilled and refined into a more concise and definitive idea while also improving the visual reference/aid to help readers/team members paint a better mental picture of the project.
I appreciate your time writing this comment and providing good feedback to my GDD. I'll do my due diligence in identifying the game's core pillars more clearly and restructuring the document in the future!