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Thanks for giving it a play! 

Yeah I had a bit of trouble / time crunch with the hitbox definition for the player. It swivels on a pivot depending on your character's velocity but if you get hit and get knockback & or if you start your attack before your velocity is updated you can end up attacking in the wrong direction! Ran out of time to completely polish that but I appreciate the feedback!

I think a screen noting statistics about the fight before booting you to the menu would have been a great idea or something similar!

Thanks again!