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I really like the mechanics of dynamite jumping, it felt good to figure out the timing and consistently get huge jumps. I enjoyed how well you incorporated progressively-more interesting and challenging jumps to make.

That said, I kind of wished to see more use for the other mechanics - you can wait for them to explode, set throw power, and even nudge yourself in the air by firing but why do those when just shooting the dynamite at my feet pretty much solved everything?

The level exit sequence with the bartender and animations was very charming!