SaberTooth Software
Creator of
Recent community posts
I really like the mechanics of dynamite jumping, it felt good to figure out the timing and consistently get huge jumps. I enjoyed how well you incorporated progressively-more interesting and challenging jumps to make.
That said, I kind of wished to see more use for the other mechanics - you can wait for them to explode, set throw power, and even nudge yourself in the air by firing but why do those when just shooting the dynamite at my feet pretty much solved everything?
The level exit sequence with the bartender and animations was very charming!
Simple, yet effective take on the theme! I do think the gameplay maybe could have been deepened a little, maybe by having it actually matter where things go within the scene somehow? Having a score at the end was a nice surprise and made me want to play again to see what else I could get, so nice job with that.
I personally couldn't get rid of the N64 or Mr. Bunny...
Funny concept, and uniquely on-theme I think. Daddio did feel a bit awkward to control since he could only go forward or backwards, plus I feel like needing to recharge stamina so often interrupts the gameplay a bit too much. Otherwise, the UI was looked pretty clean, and I appreciated the backstory you included. A good entry!
Thanks so much! https://itch.io/jam/go-godot-jam-4/rate/2057217. Sorry about these lol
Thanks so much! https://itch.io/jam/go-godot-jam-4/rate/2057217. Yikes it posted three times for some reason
Thanks for the feedback! I think that the possession mechanic clearly should have been fleshed out a bit more and have a more clear experience. I'm glad you like the robot, kind of inspired by clank from Ratchet and Clank! Might end up spinning this game off to a Ratchet and clank like game where you fight with different bots with different guns instead of swapping guns themselves.