On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

JoacoC this game is so hard XDDD!!! i don’t think i’ll be able to give useful feedback because i’m honestly terrible at platformers, especially high-difficulty ones like these!

  • i did like the guides, they were a really helpful introduction to the different rules and techniques needed to play the game
  • the elements (diamonds) were very clear, i appreciate that in a game like this where one wrong move ruins the run. if you ever decide to add more representational art in the future (like grass or something) i feel like you should keep the color scheme the same since it works really well to convey which things are which.
  • this is just personal preference but i always love when games have a tiny bit of context. not a whole story or anything, just a little something for my mind to hold onto so the game isn’t completely abstract (“what is waythed” or “who is this little reverse-gravity eye”?).
  • i really liked the classical music! it was a great pairing with a difficultycore platformer, keeps you calm when you miss a jump and you want to tear your hair out XD – it’s also funny, it has kind of a mocking tone, similar to getting over it
(+1)

Eyy thanks a lot!

Waythed 3 is going to have a little more lore, if you play the first game its more apparent the context of the story (you are a tiny piece of data in a corrupted PC grid, and you have to find the virus and turn the PC off) I didnt write a story for waythed 2, but you are still a piece of data, I should have added more context :p