The editor only really crashed with CTRL + P to calculate lights, and that happened not many times. It might be a problem within Xed editor's light renderer than the map itself, because all the times I've played it didn't crash anything.
the preview mode (Ctrl+P) builds the whole level (geometry, optimisations, visibility zones and the lights)
so any of that can be the cause (that is why i'm interested)
ingame it just loads up the light data and doesn't need to calculate anything further (the lightmap is just an image etc)
(still it's a relief it didn't crash there so far 🤔
I wish I knew more, but so far it only crashed once in a while, so it's hard to understand what are the causes. On the other hands, I tried playing your older games ( The Lab, Mortuary Freebooter and Nekkronbox) and all of them seems to crash at the start or stutter/freeze at 1-2 fps, making them unplayable, which is something that never happened with Zortch. Maybe it has to do with the engine optimization being older?
I suspect it's the Vsync setting, for the older ones I naively set it to be always on
but alas it works differently on every OS and GPU
(so in Zortch it's off by default and instead I hope that the triple buffering turns on in fullscreen, which is funnily enough the standard way to do it)
there are not many other differences engine wise
also recently Nekkrobox was updated , please check (sometime) if it still persists there