Love the narrative-focused exploration elements of the game! Lots of areas for passive and environmental storytelling, and I really like the sci-fi, robot who doesn't know their creator trope.
As for feedback, this section really stood out to me -
While you explore your bunker, find other robots that have stopped functioning while carrying out their duty, dismantle them, and make the most of all the resources you can gather from them. Reconnect what has been damaged in each room, familiarize yourself with your surroundings, and discover beyond what you have been assigned.
I think this is an amazing area that your game could really shine, but I think it needs to be fleshed out as something more than a Metroidvania. By fleshing out some of the mechanics and maybe having some unique inventory system or base upgrade choices, you could definitely take this game far.