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A jam submission

Against the Dark - a mini GDD by EduardoView project page

IGA Game Jam Event!
Submitted by Eduardo Muro — 7 minutes, 55 seconds before the deadline

Play book

Against the Dark - a mini GDD by Eduardo's itch.io page

Results

CriteriaRankScore*Raw Score
Potential playability#34.1004.100
Clarity#53.7003.700
Overall#73.4673.467
Theme Relevance#92.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Love the narrative-focused exploration elements of the game! Lots of areas for passive and environmental storytelling, and I really like the sci-fi, robot who doesn't know their creator trope. 

As for feedback, this section really stood out to me - 

While you explore your bunker, find other robots that have stopped functioning while carrying out their duty, dismantle them, and make the most of all the resources you can gather from them. Reconnect what has been damaged in each room, familiarize yourself with your surroundings, and discover beyond what you have been assigned. 

I think this is an amazing area that your game could really shine, but I think it needs to be fleshed out as something more than a Metroidvania. By fleshing out some of the mechanics and maybe having some unique inventory system or base upgrade choices, you could definitely take this game far. 

Submitted(+1)

Great plot, great twist. I would super enjoy watching this story unfold. (I always feel a bit bad in games blasting away a bunch of aliens who are probably just the local wildlife minding its own beeswax.) The robot protagonist and the whole initial setup are very appealing. And you've got an intriguing and well-chosen set of comp titles. It's a clear and well-structured GDD overall, and I particularly like that you've done your research on the theory side.

On the downside, I am not sold that this is a new genre. Like others have said, I see a Metroidvania with a cool plot--and cool it is, but no matter how cool the plot, it does not a genre make. And seeing that list of comps just makes me think that, if there are already nine games in this proposed genre, it's not new.

What you definitely have that is super intriguing is a new theory of game criticism. I would love to read a long-form essay exploring the idea of the perspective game. But that's another project for another time.

Developer (1 edit) (+1)

I totally get you! When I was exploring new genres, it felt like I was investigating metals and stumbled upon a new property that existed within many of them but wasn't widely discussed.

While my concept presents the idea of a Metroidvania, the genre is not confined by a specific mechanic. Instead, it focuses on evoking emotions, similar to genres like Horror or Action, as it helps shape the player's experience.

Thank you for the feedback! I really love the perspective of of presenting it as a new theory of criticism!

Submitted

I'd love to hear more about your concept of this genre as way of classifying games if you want to chat about it on the IGA discord or wherever.

Submitted(+1)

I thought this was very evocative. There was an ancient game, Paradroid, where you would take over hostile androids and use them to get around a ship you were invading and this reminded me of that a bit (though note, I last played it more than 30 years ago).

I liked the twist, but wanted more game play. Now that you know, what will you do?

Developer (1 edit)

Thank you for your kind words and I'm glad for being able to evoke a game from your childhood! Sadly, I couldn't include the narrative resolution due to time limitations.

Edit: I accidentally sent the message before, I'm going to focus on providing the player with the detail and options to shape their story. Considering the freedom they have to interact with different elements and make decisions ofor their character, I believe it is also important to give them a satisfying narrative closure!

Submitted(+1)

I thought this was very evocative. There was an ancient game, Paradroid, where you would take over hostile androids and use them to get around a ship you were invading and this reminded me of that a bit (though note, I last played it more than 30 years ago).

I liked the twist, but wanted more game play. Now that you know, what will you do?

Submitted(+1)

There are a bunch of submissions and I wanted to give feedback to everyone, so I'm going to list some strengths and weaknesses that I perceive from the GDD's in this challenge (take with a grain of salt, I recognize the challenge this jam theme + time limitations, especially during a holiday weekend).

Strengths: This document gets a good examination of all the important thing. This honestly is a really good doc for a pitch, in my opinion. Overall, really clear, lots of images and several diagrams to break up the text and express different ideas.

Weaknesses: There's not a lot of information that specifies how the gameplay feels. There's a good overall idea of the game, but you've also included a list of gameplay elements that aren't explained in your core game loop. Some examples of these elements (combat, exploration, scavenging, and puzzles) would make this very difficult to find issue with.

Overall: Cool concept, could use some more fleshing out in its mechanics. I would absolutely play this for countless hours.

Developer(+1)

I consider that you make a very good point on the weakness, and it's something I will highlight in my future projects! 

Submitted(+1)

This was a fun read!

I loved the overall structure of the document - it felt concise and readable, and the diagrams and image references added a lot of clarity and brought the game idea to life. Was some of the art made specifically for this GDD?

I especially appreciated the diagrams for the core loop and controls, they helped me understand them in a jiffy. The appendix of comparison games was also useful.

I liked the details about the basic mechanics, world structure, and core loop - but would have liked to know more about specific parts of the gameplay - what do you use other robots’ parts for? Puzzles? If so, what kind? How exactly does combat work against the spiders, and how do you stealth past them?

The narrative seemed interesting, especially the part where you get the memory chips from old robots to try and piece together the world’s backstory.

About the genre - You’ve defined a genre called ‘Perspective Game’ and given a few examples in the appendix, but I don’t see how this game in particular helps to define that genre. It seems to instead fit closely with the existing Metroidvania genre (as Kirk mentioned) and there isn’t enough fleshing out of the knowledge-gathering part of the game and how it affects the core gameplay, for me to recognize it as a genre of its own.

Developer

Thank you! The artwork is actually based on modified internet images.

Regarding gameplay, I considered using robot parts for puzzles, but I didn't want the idea to become too convoluted by biting off more than we could chew.

I understand the confusion with the presented genre. In this particular game, I am evoking the perspective genre primarily through the narrative aspect, as seen in the example of the game Braid provided in the appendix. Additionally, with the use of robot's parts, my goal is to deliver the emotion of changing your perspective and understanding of the world by discovering the different uses these pieces can have, creating a cohesive idea within the proposed genre.

Thank you for the feedback! I'll provide more detail on the mechanical aspect of the project to reflect this unique genre that I believe can exist within video games!

Submitted(+1)

When I read the GDD this game reminded me of a Metroid-vania; a classic among games.

Your GDD was well structured, supplemented with good visual aid to help others see your vision, and sets the stage for a fun adventure! 

Developer(+1)

The game and the presented mechanics can quickly fit into that genre as well! I'm glad to have been able to evoke that! Furthermore, while it is possible to evoke it with some Metroidvania games, I believe that this genre goes beyond a set of specific mechanics and aims to evoke an emotion that shapes the player's experience, similar to genres like Action or Horror.

Thank you for taking the time provide feedback! I greatly appreciate it!