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(+1)

I really enjoyed this! Love the artwork and combat seems pretty solid, with the exception of a few weapons. I also love the little skill tree at the lab between plays so you can upgrade and get better each time. Feedback below:

THE GOOD:

1. Cute artwork and love, love, LOVE that we can customize our robot!

2. Sound effects match all the actions, and it never felt too quiet.

3. Skill tree! Plus the MARK shop was a nice feature!

4. I love the voice acting and MARK's humor, but the option to turn him off is a nice feature, as well.

5. Love that you have multiple buttons to fire and use skills. ABXY plus Right-Thumbstick and L/R Bumpers. Control options are nice!

FEEDBACK:

1. It would be nice to skip the preparation phase and let the next wave start.

2. The gun doesn't appear to hit enemies from a distance. Only if I'm right on top of them. Isn't this supposed to be a ranged weapon? Or is it more melee?

3. Flamethrower is nice, but it felt like enemies needed to be closer. The end of the flame hit them and did not damage. Either the hitboxes are off... or maybe the animation needs shortened? That part threw me off.

Other than that... I really enjoyed the game! Very well done. I'll keep an eye on this one :-)

(+1)

Hello GrayBardGaming !
Thank you so much for your comment !

Your first feedback point :  we thought about it A LOT. Should we be able to skip the time between the wave ?
At first the game was just fighting wave after wave and we triggered them. But it felt a bit "claustrophobic" just turning around M.ark fighting.
So we came out with the idea of deckbuilding with ennemies camps around so we created a whole map. And we added a timing to explore before the next wave comes.
But now, it is very difficult to find the right balance between exploration and fun. Short timing, or long timing ? Should we be able to skip it if we don't need the exploration ? Thank your for your feedback we will decide something out of that.
We corrected the lenght of the flamethrower !
The gun actually fires from quite far... no ? The projectile does disapear after 30 meters but it is not meleeish ? Maybe we will add a bit of range then.

thank you again !


(+1)

The gun fires far, but for some reason the bullets didn't appear to connect until the enemy was right on top of me... unless that was a skill thing, and I just sucked LOL It may have been me, but it looked like I was hitting enemies from a distance, and it was going right through them. Not sure. I loved the flame thrower, though. Really enjoyed your game!